

There's almost no reason to ever use Selphie. In other words, make "rare" items less rare / tedious to acquire later on, but make some of the refines nerfed making for a more progressive feel to the game.

Most of the other ones aren't nearly as insane as they require multiple version of the card etc.
#Final fantasy viii mods mod
Yes, the card is rare, but it's not THAT rare! Honestly, I'd tone down the refines from most of the refines- more so card mod than anything else. Okay, so 10 Elixirs are 1 MegaElixir, so having the Bahamut card is essentially worth. Are they serious? Let's think about this for a minute. Refining a Bahamut card just straight up gives you 100 MegaElixirs. Their existence isn't the problem, as it's nice that you can actually use money and abilities to get better items, but some of them need to be toned down. And the worst part? You don't even need that much power. It makes for better pacing and it's more difficult to have difficulty jumps when enemies aren't insanely spread out among their stat distribution.Īcquisition of Items: Some of the refine abilities are ridiculous. You could have key boss fights be the party level like Seifer, but I don't see much point. My proposed solution? I actually have two solutions that are possible.ġ) Give the characters normal stat growths that can sort of compete with monsters and are specialized with any junctions applied being bonuses to either enhance what characters are already good at, or mitigate their weaknesses.Ģ) Have monsters have set levels so that way the entire point of remaining lower leveled is effectively removed. That's not necessarily a bad thing in some regards, because it can mean that the player needs to focus on mastering the junction system instead of just trying to brute force their way through the game, but the problem is that this also consequently has the result of causing people to just not level up at all, and reap the benefits of junctioning without actually leveling and thus closing the gap between monster stats and ally stats. Sure, you get some extra hp and a little bit of stat growth, but the reality is that for the most part, leveling is bad because the enemy growths far outstrip the player growths. As a matter of fact, in many instances, the levels are actually detrimental to the game. Levels: Don't matter in this game at all. Well, to actually start, we'll have to analyze what's wrong with the game in the first place (yeah, I know there's a lot anyone could rant about, but we need to focus on the big things). I'll be uploading each boss once every couple of days:
#Final fantasy viii mods free
Feel free to drop in and offer any feedback or advice as I'm very rusty with the game. It's to get me a bit more familiar with the game's systems and how the stats translate in actual gameplay (looking at formulas isn't very practical). I've also got a challenge run on YT going where I fight each boss at their highest possible level with a party at the same level but no stats junctioned with Magic. There's scope to work on the game's story as well, but that's not a priority right now suggestions still welcome on that though.
#Final fantasy viii mods how to
So first off, we've got this Google Doc here that people are free to contribute to it's a sounding board for suggestions on how to fix certain things that are broken or not working very well in FF8 and suggestions for things to add.

But to do that, I need to get more familiar with the game itself and hear ideas/feedback from more experienced FF8 players & fans of the game.

So with FF7 NT completed, I've been preparing to start work on a follow-up mod for FF8 that'll be geared at rebalancing the game's systems and eventually adding new content like events and fights.
